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Preservation and Gamification of Traditional Sports


Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta, Maria T. Linaza, Amin Ahmadi, Noel O'Connor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras

Publication Type: 
Book Chapter
This chapter reviews an example of preservation and gamification scenario applied to traditional sports. In the first section, we describe a preservation technique to capture intangible content. It includes character modelling, motion recording, and animation processing. The second section is focused on the gamification aspect. It describes an interactive scenario integrated in a platform that includes a multimodal capturing system, a motion comparison and analysis, and a semantic-based feedback system. 10.1007/978-3-319-49607-8_17
Publication Date: 
Research Group: 
Dublin City University (DCU)
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